Archive for July, 2013

Let’s Build a Game! Part 3

July 30th, 2013 No Comments

Space shooter game screen
Here we go, Part 3, the “Return of the Jedi” for our game. If you have been following along you should be able to just pick it up. If not, check out Part 1 and Part 2. In this final part we will add a few finishing touches. Lets start with something in the background, and an enemy. It will be a simple finish, but it should allow you to expand from there!

Lets start with the background, we will keep it simple and draw some stars in the background. The idea is to randomly draw 50 2×2 pixel particles for our stars. Create a simple function that has a loop in it that will add a new object to a Game.stars array.

Game.stars = [];

Game.createStars = function() {
	var x,y,a;
	for(var i = 0; i < 50; i++){
		x = Math.floor(Math.random() * Game.W);
		y = Math.floor(Math.random() * Game.H);                  
		a = Math.random();	
		Game.stars.push({x:x,y:y,a:a});
	}
};

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Let’s Build a Game! Part 2

July 11th, 2013 1 Comment


Alright so in the last part we got a ship to the screen and that is about it, nothing really exciting. Let’s change that! Let’s get our player moving, and get him shooting!
First lets update our player object to account for a few more variables.

Game.player = {
	x: 0,
	y: 0,
	w: 64,
	h: 64,
	speed: 10,
	left: false,
	right: false,
	up: false,
	down: false,
    ...
}

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Getting started with Grunt and Sass

July 4th, 2013 38 Comments

grunt_sass
There are a lot of new tools out there to help speed up and streamline your workflow as a developer, and to be honest they can seem a bit daunting to get into. Two new tools I have started using this year were Grunt and Sass. Grunt is a commandline JavaScript Task Runner, and Sass is a Css preprocessor that lets you write more powerful css, with the use of variables, mixins/functions and nesting! Lets take a look at getting started using Grunt to compile our Sass.
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